![]() At last, more than one object at a time can be selected in the Editor view or Object Manager, and moved, scaled, and rotated together. They can be docked to the interface and left open.Īnother improvement is multiple-object selection. ![]() In fact, almost all panels are nonmodal, including Render Preferences and General Preferences. What’s more, your changes are updated in the Editor in real time. Select a light, and all the light’s parameters - including shadow casting, color, and wire-frame color - become accessible. For example, a new Attributes Manager is a nonmodal panel that displays parameters associated with any selection. R8 Core has many improvements that affect workflow, whether you’re doing simple Web graphics or high-end animations and effects. This depth-of-field system is a great improvement on the previous version’s, especially for high-resolution stills, but it’s still not perfect. The glow parameters are vast, so you can produce anything from pseudo-fur to electric plasma and fog. These produce sparkly highlights on shiny objects or diffused glows. ![]() For this, you get radiosity and caustics back, as well as a new depth-of-field system and new highlight and glow effects. The Advanced Render module for R8 costs an extra $495. What you don’t get in R8 Core that was available in the previous version is radiosity and caustics, and the three-node NET rendering license.
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